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Who is the heir? How many kids? Is the ruler married? How many siblings? Are they weak or strong? Do the family get along or do they hate each other? Who is unmarried? What are their strengths and weaknesses? If they have some horrid weaknesses, it’s going to affect the relationships with your vassals and family. So, without further ado, some random thoughts and ideas in rough chronological order of “things to do and think about”: If you can play through those goals well, even if you lose the game later on, you should be on your way to ‘getting’ it. They assume you’re starting with some simple goals such as unifying Scotland, Wales or Ireland. These thoughts presume that you’re playing a small holding – I suggest the King of Scotland or the ruler of the larger Welsh (click on Powys county) or Irish lands (click on the Thomond county). Hell – I’m not even sure my advice is entirely correct. This is by no means a really good guide to CK2 – I hope we’ll see some awesome guides in due course (for example, the Hearts of Iron 3 strategy guide was really great), but perhaps this will help a few people. So, I thought I would write up a few tips for any starting CK2 player based on some ideas I’ve had playing the demo, playing CK and playing other, similar games. And how do I know if the car is running well? And what on earth would I do if it wasn’t? Yes, I could read a description of all the car bits, but how would that help me diagnose the problems? And what minor tweaks would I apply to rectify little concerns? I know, roughly, what all the bits do, but I have no idea what on earth I could tweak to make the engine stop rattling. Playing a Paradox game is for many what looking at a car engine is to me. Then there are those who play like the guy behind the ParadoxianLP streams, who whizzes at speed through CK in a way I find slightly dizzying!Īll of this makes for a great read for you and me but these amusing tales don’t take away from the problem that many Paradox games have: It’s easy enough to know how to click the buttons and even the systems are easy enough to understand, but it’s really hard to understand the way to actually go about playing the game. Friends from demonstrate this well: Aeon221 plays an extremely bloodthirsty game, CSL, on the other hand, loves to play a more ‘courtly’ game, like me. I’m not one to take on playing a huge kingdom and blasting my way through wars and relations, I love getting close and intimate with my own family (er… that didn’t come out right) and watching all the courtiers and vassals closely.īut what’s great about CK2 is that there are a variety of ways to play. There’s something wonderfully personal and intimate about managing a single dynasty and engaging in the petty squabbles of courtly life. I have tried to enjoy Paradox games in the past and while I found HoI3 approachable I’ve not really jelled with any other game. If you want to do the ruler designer way, I'd suggest you start the game by typing in ''event 55001'', which will make the province you start in your culture and religion, as else you'd probably get crushed by a liberation revolt of 50000 men from the same county a few years after you start (Believe me, I've tried).So Crusader Kings 2 is out (or is inside a few hours) and if I had the time I would love to be playing it as I loved the demo. This also allows you to circumvent the issue with them not arriving before 1250, if you want to play Aztecs earlier. You could also use the console and type in ''event SSI.1'' to trigger the event chain that should eventually lead to them arriving, if you just want to do it as a one-off thing. It's currently set to 720 Months, which is fairly high, by lowering it to 1 month you'll essentially guarantee it happening. It's very possible to not have the Aztecs invade at all due to bad (Or good) luck, as they won't come once the year is past 1349, and by reducing the MTTH, you drastically increase the chances of it triggering. Rather than changing the trigger date, you should change the MTTH, or mean_time_to_happen.